﻿using UnityEngine;
using System.Collections;

[RequireComponent(typeof(PolygonCollider2D))]
public class CameraLimitArea : USaBehaviour
{
    private Collider2D m_LimitedArea;
    public Collider2D limitedArea => m_LimitedArea ?? (m_LimitedArea = GetComponent<PolygonCollider2D>());
}